Slot Machine With Mini Games

  1. Slot Machine With Mini Games Free

Luck of the Irish Slot Machine Bank By Trademark Games $71.99 $119.99.

Gaming online is something that’s become extremely popular from all around the world. Being able to play all your favorite games from the convenience of your own mobile device is simply amazing. One of these fun and relaxing game types are casinos. Land based casinos have been around for years, and there’s nothing better than being able to enjoy from the comfort of your own home, on the go, or on a lunch break. Nowadays, you can find many different casinos to have fun at, including right here at Caesars Games where we offer hundreds of free to play slot machines.

Do you like slot machines that offer special features such as Jackpots, Wilds and Bonus Games? We love them all. In fact, we consider it a major component when creating a new machine. Aside from them, there are some other very important ingredients when making a game, such as the theme, art and music. Even if you may not be a big fan of how the game looks or sounds, you can always check out the game’s paytable see what else it offers.

If you see a feature you like on a game, go ahead and give it a spin. It can make all the difference on whether it’s suitable for you. Speaking of which, in this article we’ll be reviewing some of our best slots with mini games (also known as bonus games). We’ll be covering some of the various types we offer, as well as the machines you can play them on.

Slots with Bonus Games

If you’ve made it this far, chances are you like slots with Bonus Games. If that’s the case, you may or not be familiar with the different types. Some of the main ones, and the most popular ones here at Caesars are Matching Games, Picking Games and Progressive Bonus Maps.

• Matching Games
Are extremely popular and fun bonus games in which you need to match specific objects on the screen. Once you have matched up all the required items, you can win some really big coin prizes. The more objects you are able to match; the more coins you can win.

• Picking Games
Is another really known type of bonus game that you can find on a lot of different machines. With this mini game, instead of matching objects, you pick objects off the screen in order to find hidden coin prizes. The coin amounts are different for each object. The more prizes you find, the bigger your reward will be.

• Progressive Bonus Maps
This is a very special bonus that’s similar to a board game and includes a progressive map. The more you advance on the map, the more you’ll be able to have a chance to win exciting coin prizes and be able to play the Mini Bonus Games to win even BIGGER Rewards!

Some of the video slots you can find these Bonus Rounds on are Princess Wild, Monster Treasure, Captain Pelican, Jackpot Destiny and Sweet Forest.

1) Princess Wild
This features a Progressive Bonus Map where you will need to collect and match domino pieces in order to complete a board game. Advance on the map and play special bonus games where you can win coin prizes.

So what are you waiting for? Pack your gear and start your journey through the deep jungle in Princess Wild. Collect 3 Scatter Symbols from the reels to spin the Jungle Wheel and reveal your Free Spins!Play up to 4 Arrays with 4 different Wild Reel combinations. Watch out for the falling Dominoes landing on the reels. Hurry and collect dominoes in time to complete the board games. Advance on the maps to win coin prizes and play Bonus Games to win even BIGGER Rewards!

2) Monster Treasure
This creepy yet exciting game features a creative Progressive Jackpot and Monster Bonus you can play after you collect enough Gems and Monster Cards to fill the album pages. Once the entire album is completed, you will be able to play the Progressive Jackpot for even more coins!

Slot Machine With Mini Games Free

In this game, you’ll be able to venture into the spook-tastic world and catch a scare as you walk inside the dark haunted castle. Watch out for Frankenstein and Dracula as they come creeping around the corner. Collect hidden gems to win monster cards and complete the album by capturing all the monsters. Get big wins from the spectacular Monster Bonus and Progressive Jackpot!

3) Captain Pelican
One of our most popular games. The theme takes place on a boat and has sea animals as some of the symbols. The main features include Scatters, Stacked Wilds, a Progressive Jackpot and a Puzzle Bonus Game. Believe it or not, it’s actually the only puzzle game we’ve released, which makes it different from all our other games. In order to solve the puzzle, you need to collect a specific amount of pieces in a certain amount of time. Once you’ve completed the board, the Puzzle Bonus will be unlocked where you have a chance to win up to 500X!

4) Jackpot Destiny
Spin to crush Crystals and play a special Bonus Game for your Jackpots! Your future awaits. Come visit the gypsy fortune teller so she can share your future through her magical crystal ball! Choose your destiny on the reels by breaking crystal tiles in this exciting Progressive Bonus game. Unlock the Crystal Bonus to win mystical coin prizes! Good fortune will be yours with Wild Reel Free Spins. Instantly win up to 25X your bet and up to 25 Free Spins with Surprise Wild Reels!

If you enjoy playing slot machines like we do, then you’re going to love all our games. Each one is packed with exciting features that will keep you wanting to play for hours at a time. With hundreds of different games to choose from, you will never get tired of playing. Come claim your Welcome Bonus and check out all our games now!

Related posts:

Bagarious
Hi there everyone, first post here so don't be rough :)
At our company we are currently building a simple slot machine as a mini game for giving players incentives for our yet to be released app. After some investigation I realized that, apart from calculating the RTP percentage, it would be nice to also calculate the Volatility Index (VI).
I've seen various documents on the web that state that for calculating this VI, it's necessary first to obtain the Standard Deviation for the Slot Machine. We are able to simulate all plays on the slot machine and record all pays.
Correct me if I'm wrong please, but to calculate the Standard Deviation you have to first obtain the mean of all the machine pays for the lowest bet possible? In our case that would be 1 credit and 1 line. Is this a correct assumption?
We have tried to calculate the standard deviation using simulations with 20 credits and 20 lines, and we always get a number between 200-300 (!). When we run the simulations using 1 credit and 1 line, we get a Standard Deviation of 9, which multiplied by 1.65 (90% confidence) gives us a VI of 15, which seems a bit high but entirely reasonable.
On the other hand, I have tried dividing the 200-300 number by 40 (20 credits x 20 lines), in a surely misguided attempt at getting a reasonable number.
We are a very small independent team where I'm the only programmer and often play the part of confused mathematician.
I appreciate any help I can get.
Thanks!
MiniCrystalMath
Thanks for this post from:
For regulatory purposes, you will usually calculate the volatility for a single line. This is pretty much useless except that people want it.
When I simulate the game to get the standard deviation for more lines, I just simulate it at 1 credit per line. Track the following stats:
CI = coin in (games*lines)
CO = coin out (total win)
SS = sum of squared wins. For each game, calculate the total win and then square it.
Variance = (SS - CO^2/CI)/CI
SD = (Variance)^.5
Bagarious
Hi there, thanks for your help!
I'm sorry but I'm not sure I follow you, please bear with me a little. You are essentialy saying that if I had a big list with all the wins reported by the simulation, I should just divide each item of that list by LINES and the proceed with regular variance calculations?
For example, simulation with 1 credit and 20 lines:
wins = [20, 100, 0, 40, ...] -> Standard Deviation = 222
Dividing each value by 20
wins = [1, 5, 0, ] -> Standard Deviation = 11.1
Which is essentialy dividing the 'original' SD by 20?
I got a little confused with your reformulation of variance. Why is SS sum of squared wins? Why are you not squaring this (SS - CO^2/CI)?
Could you please explain how would you perform your calculations assuming I had a big list with all the wins from the simulation with 20 lines and 1 credit?
Thanks
teliot
Thanks for this post from:
Bagarious, don't be cheap. Hire a mathematician to do this for you, especially if you are developing a commercial product. Sheeez!
If you are a programmer but have never done slot mathematics before, you don't do it by simulation. You create a complete and exact solution using Excel. You can check your PAR excel spread sheet work by simulation. Also, 20M spins is pitifully low - don't use VBA or Java. Use C or C++ (or something similar). Aim for 1B spins.
You are heading for a disaster. These have happened many times before and there are plenty of people here who are waiting to eat your mistakes for dinner.
Cheers.
Bagarious
Hi teliot, thanks for your advice. I'm aware of the simulation vs exact solution problem. I don't know where you are getting the 20M spins number from :/ it's actually between 200M-300M.
I'm aiming for people here to actually notice my surely evident mistakes, I don't think there's anything wrong with trying to learn something new? I'm just wondering how to accurately calculate the volatility index for bets other than 1 credit x 1 line.
Thanks.
teliot

I'm aiming for people here to actually notice my surely evident mistakes, I don't think there's anything wrong with trying to learn something new? I'm just wondering how to accurately calculate the volatility index for bets other than 1 credit x 1 line.

IMO, this is exceedingly cheap. Learn new stuff on your own. Hire a mathematician for this project.
Look, I've got a Ph.D. in mathematics and am a former professor of both mathematics and computer science. That background didn't keep me from knowing I needed a professional mentor. For my first slot I hired the former lead mathematician at Bally's to mentor me. I paid a lot for that. I created the PAR and she double-checked it and gave me advice on certain parts as well as the programming. Above all else, I learned what the industry standard PARs looked like, what features they have, how they are laid out. After the first, she also helped me with tricks on more difficult issues (two-ways, exploding and expanding, etc.). It took several months for me to feel comfortable with most of the standard features that would get thrown my way. I have done dozens of PARs as an independent mathematician. Thinking you can do this yourself by asking a few questions here is different than 'learning something new.'
Hire someone here (NOT ME) to do this for you, or to mentor you directly on your work. There are plenty of professionals here. You are an employee of a company that is making a commercial product for profit. It is not just *you* the curious guy. So don't play that game.
Bagarious
Contrary to what you may have assumed from my posts, we are not a company with funding, we are actually three friends trying to make a Unity app completely unrelated to slot machines on our free time, but with a slot feature. I do not intend to leech from anyone here. I was not aware that this forum frowned upon this sort of questions unless the poster intended to hire someone. If that's the case, my apologies. I'm obviously not going to get on your level by getting a silly question answered, but I admit that the slot math design subject is really interesting and I would love to learn more.
Is it wrong for hobbyists to post here? Is this forum a freelancer-like site?
CrystalMath

Contrary to what you may have assumed from my posts, we are not a company with funding, we are actually three friends trying to make a Unity app completely unrelated to slot machines on our free time, but with a slot feature. I do not intend to leech from anyone here. I was not aware that this forum frowned upon this sort of questions unless the poster intended to hire someone. If that's the case, my apologies. I'm obviously not going to get on your level by getting a silly question answered, but I admit that the slot math design subject is really interesting and I would love to learn more.
Is it wrong for hobbyists to post here? Is this forum a freelancer-like site?


There are people on here who would do the work for you. I used to be one of them, but I still answer an occasional question. Currently, I just don't accept work from independent game inventors, with some exceptions.
I heart Crystal Math.
CrystalMath
Thanks for this post from:

Hi there, thanks for your help!
I'm sorry but I'm not sure I follow you, please bear with me a little. You are essentialy saying that if I had a big list with all the wins reported by the simulation, I should just divide each item of that list by LINES and the proceed with regular variance calculations?
For example, simulation with 1 credit and 20 lines:
wins = [20, 100, 0, 40, ...] -> Standard Deviation = 222
Dividing each value by 20
wins = [1, 5, 0, ] -> Standard Deviation = 11.1
Which is essentialy dividing the 'original' SD by 20?
I got a little confused with your reformulation of variance. Why is SS sum of squared wins? Why are you not squaring this (SS - CO^2/CI)?
Could you please explain how would you perform your calculations assuming I had a big list with all the wins from the simulation with 20 lines and 1 credit?
Thanks


In your example (and I'm just going to use the 4 numbers you provided):
CI = 80 (20 credits per game * 4 games)Slot
CO = total win = 160
SS = 20^2 + 100^2 + 0^2 + 40^2 = 14,000
Variance = (14000-160^2/80)/80
Standard Deviation = Variance ^ .5
This is a super easy method of calculating the standard deviation because you just keep a running tally of CI, CO, and SS, rather than storing a list of outcomes.
I heart Crystal Math.
Bagarious
CrystalMath, thank you very much. This cleared things up.
Best regards.